Archive for November, 2011
So, last night I booted up Modern Warfare 3 – having sent the order for my sister to pick it up while she was in the Centre to use up €73 worth of gift cards I keep forgetting about – with the intention of starting to stream my playthrough of the Veteran difficulty campaign. What I was not expecting was to actually finish it in the one night. It is annoyingly short, even on the hardest difficulty.
Upon finishing the campaign, scrolling the credits and returning to the main menu, the campaign time counter read 5 hours, 46 minutes. Five and a half hours for a campaign on the hardest difficulty possible is really not great at all, even more so when you consider how much time you have to use up replaying certain parts again based on how badly you do at it and how much you die.
Bearing that in mind, this would probably indicate that running through the campaign on the easiest difficulty would probably take no more than three hours. For such a high-profile game, this is woefully short. Something that a member of my stream chat mentioned about it:
It’s an interactive action movie disguised as an FPS war simulator.
In fact, the campaign is probably something that’s better made as an action movie. Not that I want to or expect to see a movie tie-in, but if it were to happen, it’d probably do well.
Well, another year done and dusted. It’s definitely been the biggest and longest year I’ve contributed to, and the amount of work done over the weekend was quite a lot too. The amount of feedback via social media has been immense, so much so it pretty much completely took away most of Monday just to keep an eye on all the Facebook posts and tweets sent at us – yes, it’s probably Mark’s job, but as I believe he was part of the crew who went out on the Sunday night for the after-party, I think a sore head was probably being rested that day!