Tag Archives: Halo 3

Top 20 Video Game Weapons According To Me

So, from time to time on forums I visit, gaming forums in particular, we get asked what our favourite games are, and then in more detail, favourite storylines, favourite levels, and other related crap.

But, since I can never keep tabs on which are my favourite of "x", I’ve decided it’s time for me to sit down and give each weapon I claim to love an honest review, and then grade them based on the scores I give it. As such, here are my Top 20 Video Game Weapons. According to me, anyway.

Continue reading

In the past week

I’ve, ummm…

  • Eaten pizza
  • Edited my Halo 3 map
  • Eaten pizza
  • Actually won a game in STOCS against fetch, who usually always those sorts of games
  • Thrown the bear at someone
  • Eaten pizza
  • Eaten chinese
  • Eaten pizza
  • Eaten pizza
  • Properly advertised my Halo 3 map
  • Eaten pizza
  • Edited my Halo 3 map
  • Thrown the bear at someone
  • Eaten pizza
  • Worn a crazy hat to a party, and eaten more than my fair share of sandwiches
  • Re-bookmarked boards.ie
  • Eaten pizza
  • Eaten pizza
  • Eaten chinese
  • Made it onto my second society committee for next year
  • Eaten pizza
  • Seen about fifty people chow down on pizza simultaneously
  • Eaten pizza
  • Thrown the bear at someone
  • Eaten pizza
  • Edited my Halo 3 map
  • Eaten pizza
  • Eaten chinese
  • Thrown the bear at someone
  • Edited my Halo 3 map
  • Eaten pizza
  • Eaten pizza
  • Found out my computer doesn’t crash when I unplug the power during hibernation
  • Eaten pizza
  • Logged into Redbrick
  • Eaten pizza
  • Posted something meaningful on Culch.ie
  • Eaten pizza
  • Thrown the bear at someone
  • Eaten pizza

Hmmm, I think I see a pattern…

It’s been a long week…

I feel like I may have dropped off the face of the earth a bit this week, but it’s been hella busy. I suppose now though, I can get around to detailing the actions of the week. Although I am still tired…

Tuesday

The main thing about this week had to have been the SU elections for next year. Unlike last year, there was quite a bit of a contest for most of the high-profile spots (i.e. the sabbaticals!) leading to a lot of canvassing. This meant campaign t-shirts for all those involved; the creation of posters, some with fancy Photoshop work (Andrew the “Anchorman”), some just plain and boring (humanities guy); the guillotine was overworked for the first time in forever, chopping up all the pages into leaflets; and an insane amount of lollipops, sweets and other things filled with sugar that would have made all the ladies from the health fair look on in disgust.

Not to mention the fact that I apparently wasn’t in the database this year and so wasn’t able to vote – thank you again, you fuckers in the Registry… :angry:

Wednesday

The second day of voting for the SU, thankfully saw the place quietening down a bit. Posters were already torn down and the place was turning back to normal. At least until Clubs and Socs days next year :S

The afternoon was one of the more hectic ones, with both Airsoft and Games Soc having their AGM’s on at the exact same time. After hanging around with Games Soc for a bit until after 2 (AGM hadn’t started as for the lack of quorum), so for a quick run down to the Airsoft one, take a few show of hands votes, give Ordinary Member a shot and not win, then leg it back up with everyone to the Games Soc one as nearly all of them are members.

AGM was brief enough. Every position bar two went uncontested, and the only reason those two were contested was because of our nooby first year meaning just a little too well. Needless to say he didn’t make it. Oh, and I’m Console Ents for next year. Woo. To quote Robby: I finally made it. I’m not going to delve into how badly our resident noob lost in both his attempts, but let’s say it was near-unanimous.

And Games Soc won Best Society and the Clubs and Socs Awards. Epic win :)

Thursday

Thursday was mainly spent recovering from the night before. Lab gaming was a very subdued affair seeing as how firstly very few people were there, but also as the lab would be closing way earlier than usual because of a scheduled power cut the following morning. No matter, there were SU election counts and recounts to enjoy.

There was a good bit of tension as the Education and Welfare candidates were all around for the results of a recount which increased the winning margin from 3 to 4 votes. Apparently a future recount increased it even more to 6 votes! It was one of the tighest elections ever. I wouldn’t like to have been one of the candidates for that. I would have had to take out all my stress on Super Smash Bros. which the guys set up in the Clubs and Socs office…

BTW, we finally unlocked Toon Link, and thus all characters on the Games Soc copy of Brawl :)

Friday

Sleep. That’s all I can say. Oh, and Elly’s Hitchhiker’s Guide to the Galaxy party. There were a lot of white mice eaten :)

Saturday

A1 qualifying is the main thing that kept me up on Saturday. Starting third and second bode very well for the championship with Switzerland starting last and third. Also, Man U barely winning was not nice, particularly with Ronaldo only playing 22 minutes and thus wasting my captaincy choice for the week in the Fantasy league. :angry:

Sunday

A1 racing, more footy. A1 stewards are a bunch of fags. Filipe Albuquerque cannot drive.

Plus, I was invited home to Dunboyne by Aoife so that we could spend Easter Sunday as a family for dinner. It was nice to be able to go back home legally for a while and see everyone again. Aoife was especially pleased. Also, I found out that my mom was heading out to the US for another business trip the following morning, which did lead to a hectic night of packing… I did get to stay the night, so yay for sleeping in a familiar bed with comfy sheets :D

I managed to bring some more of my stuff with me to Santry as well, and with a little bit of playing around, managed to get my 360 connected to Live via my computer, so yay for being back on Live presence again! Not sure if the connection is ideal enough for playing on, so maybe we could test it out in a few custom games on my new Halo 3 map I’ve been forging in Sandbox? ;)

Chris’ RROD – Need for Speed: Undercover

With new games comes the opportunity for new reviews – as such, next up to face the Ranting Review of Doom is a purchase I made just yesterday while in a very packed Blanchardstown Centre (fucking sales whores...) – Need for Speed Undercover (360 version).

Note, that although the cover art I borrowed from Wikipedia is the PC version, I’ve been playing the 360 version!

Recently, my driving skills were being both trained, and confused with all the multitudes of driving types I’ve been doing. Whether it’s Warthog escorting the flag carrier in Halo 3, scaring dates off by having huge head-on collisions with civilians that can’t learn to get out of the way of a car travelling very fast and honking its horn in Grand Theft Auto 4 (review of that to come), or racing professionally with realistic cars on mostly real tracks in Forza 2. Now I throw in the whole “glue the accelerator down and use nitrous as much as possible” style of driving. While it’s nowhere near realistic, it does tend to be fun :)

The obligatory new stuff to come with the latest instalment is a mixed bag. Highway Battles involve you racing another driver down one of the main highways in near rush hour traffic (thankfully in the same direction as them), with the aim of being in the lead after a set time, or being ahead by 300 metres. It’s not too bad, but the traffic can be downright rotten at times, and one major crash essentially means you’ll lose. Plus for some reason doing a flip totals your car, even though I could have landed it and continued on...

Also new is the Heroic Driving Engine thing. If you played Underground 2, you’ll remember that to replenish your nitrous, you had to perform fancy driving. Well this HDE is essentially the same, only in now fills your “In the Zone” meter, as well as earning you Wheelman points (mentioned later). Having a high Zone multiplier means your nitrous and Speedbreaker fill up quicker and last longer. But any collision with the walls knocks it down, a lot.

Outrun also makes a welcome comeback, although this is me thinking back to Underground 2 again. Instead of being a set distance ahead, you now just need to get in front and stay in front for a certain length of time. So, no matter if you’re 10 feet ahead, or 3 miles down the road, you just need to be ahead for that amount of time. It also means no more getting to 280m ahead, only for the game to suddenly massively increase the AI’s skill so you don’t end up winning. The AI doesn’t seem to adapt as much now, which is why I’ve won races by about 25 seconds or so...

So, the basic principle of Undercover is the same as most of the other NFS games – race illegally on the streets with other racers with pimped out cars that would usually stand out like a sore thumb in the real world and would have cops swarming all over them as soon as they turned on the engine. But that’s realistic, and nothing realistic ever makes it into these games – except for ProStreet, that is...

In the career, you play an undercover cop who has to try and arrest the leaders of the local street racing gangs, by pretending to be one of the gang members, advancing through their ranks until you get deep enough to be able to take out their leaders. To advance you need to win races, complete cop pursuits with set goals and drive fancily to earn Wheelman points and advance up Wheelman ranks. And “taking out” means driving behind them ramming them until you disable their car. Not quite as fun as it sounds. And that’s really all you do until you’ve taken everyone out as completed the career.

Career mode though, is insanely short. Or at least for me it was. I started playing the game at 11pm last night through to 8am this morning, went to bed, started again around half one in the afternoon and was finished the career mode just in time for The Simpsons at 7pm! So for me, it only took around 14 hours to dominate every race I came across, and complete all the cop pursuits and jobs needed to complete the career mode. Finishing it in one day is not really all that fun. Whoring 610 Gamerscore out of it in the process is, however :)

Speaking of achievements, there’s a good mix in Undercover. Single player gives you 825/42, while those requiring Xbox Live make up the remaining 175/8. However, of those multiplayer ones, I’m none to happy about Among the Best (Win 25 Ranked events – 25GS) or Notorious (Finish 119 events – 50GS). Need for Speed online is not the best of places, firstly with EA forcing you to tie your Gamertag to an EA account before you can play online at all, and even then the party system isn’t the best. So, when I do get to play online, they’re either going to be tough as hell to get, or if the other racers are like in ProStreet – piss easy. (I’ll go through that later)

In short, if you’ve played Most Wanted or Carbon, then essentially you’ve played this. It’s really only a rental.

Ranting Review Score

Gameplay: 6/10. A few new ways to do exactly what you’ve been doing for the past few instalments of the series (obviously excluding ProStreet), but other than that largely the same as before.
Replayability: 5/10. I’m not too sure whether it’s worth it replaying the career over and over, and EA’s usual online bullcrap means you might not want to dig it out again.
Engrossness: 7/10. The story was quite engaging and had me playing it non-stop, with the exception of sleep. But the short career knocked it out of my disc tray early...

Total: 18/30. Seriously, rent.

Blog Moderation?

I was originally thinking of writing something along the lines of a “reporter’s view” of the whole Maxi vs. K8 war. Unfortunately, that seemed to end too quickly for me to be of any use (combined with offline-ness and lack of wanting to write stuff). But something new has popped up, based from the war that really does need to be yelled at. Continue reading